11 Best Cards For An Agatha Deck In Marvel Snap
Agatha will take over your Snap deck, but these combos will let you get it back.
There are some bold Marvel Snap cards, but Agatha Harkness is one of the best. When it’s her turn, you give up control and let her play your hand for you. This surprises your opponent when she plays herself first. Chance is still there, but you can improve your chances of winning.
This is Agatha’s choice: either get something that works for her or get rid of her.If you know how to handle your cards well, she can be helpful. The whole point is to let go of power and find a way to get it back or point her in the right direction.
Even though it’s not the best way to move up in the rankings, Agatha is fun and one of the best ways to get wins. She has 14 power, so getting rid of her is important. You can either get her on the early field in some way or get rid of her for control. Your Plan B is to make her work well with the other cards, even if you decide to keep her.
Agatha is for people who like to take risks but are also smart enough to know when to stop. She is a card that will teach you when to back off to lessen the damage from a loss.
Agatha’s main plan is to clear the field so that cards with higher costs and more power can be used. You need to get Agatha to play a card every time it’s her turn. She likes to do bad things, but you can get her to do good things early on, like drawing Quicksilver.
When Agatha is free to play any card she wants, having cards in your hand can slow things down. With quicksilver, you can make a sure early play that cuts your hand down by one and leaves the door open for her to make better plays later on.
Domino is like Quicksilver, but the second round always comes first. It’s not a big deal if you don’t draw her on the first turn since she costs two energy. You can still play her to make room for better cards that will catch Agatha’s attention.
Skills aren’t always the most important thing. You will need to get something useful from Agatha if you plan to stay with her for at least part of the match. Because Agatha doesn’t like your plans, you can’t always count on certain picks, so Domino is a safe early game to play without risking a card being played that doesn’t fit with your plan.
Getting rid of Agatha is the best way to stay in charge when you have her. Many cards can get rid of something in your hand, but Gambit is one of the best because he can also get rid of something on the other side of the field. It’s good for everyone if he throws away something you want gone.
They work well with cards that lose, like Ghost Rider or Hela. Either one can fix Gambit’s mistake by either discarding the wrong card or putting Agatha on the field to control it with 14 power.
That last draw on turn six can throw everything off if it’s a one-powered chump instead of a real hero or villain to lock down a spot. If you don’t draw, America Chavez will be in your hand on the very last turn and could save the day. No matter if you have Agatha or not, you will have a powerful card that could help you win.
It doesn’t matter if Agatha stays in hand for the last turn; she will play herself. You could win, though, if she left you with a mess to clean up, because this card has nine power.
Cards that let you remove a card are risky because they usually pick a card at random. You want something that gives you some power over what you want to get out of your hand. As a discard ability, Lady Sif gets rid of the most expensive card. This makes her one of the best choices, whether it’s Apocalypse to make him stronger or Agatha to take control.
Having Agatha is mostly a bad thing. Blade, Gambit, or something else might be able to get rid of her, but not for sure. It works the same way: throw her out and bring her back with Hela or Ghost Rider. The difference is that you choose who gets thrown out. You don’t want Agatha to play a card other than Lady Sif, and you also don’t want something with the same cost as Agatha to be thrown away instead. Is that clear?
Wave is another useful card that can help you keep your hand in check. Even though Agatha will still play whatever she wants, you can give her more choices if she uses Wave and is nice. Everything will cost four.
If you use Wave with Agatha, Agatha will play herself on turn four. This gives you power for the last few rounds and helps you win. When you do that, you’ll also have a strong 14 power on the board.
You can use Jubilee to bring one of your best cards to the field when you need a Hail Mary. While the odds aren’t always in your favor, she can be a great way to get hold of another card you really need.
Jubilee has the cards it needs to take over a place. Sometimes, Jubilee can get you a useful card that lets you remove cards, like Lady Sif, which can get rid of Agatha and let you control the rest of Slope Game.
When Sandman is played, Agatha can only do so much when she is in your hand. If each person can only play one card per turn, Agatha is less likely to play several low-level cards badly in one turn. This is one of the coolest ways to get Agatha to go in a direction that helps you instead of chaos.
Before Agatha plays herself, you should hope that the Sandman card comes up if Jubilee gets to shine. This will give you more power over her end game.
A risk comes with Hell Cow, Lady Sif, and other cards that let you remove what you have in your hand. They might throw away something you didn’t want to. Hela fixes this by putting all of those cards back on the field in different places. That means that Hela can save the day, even if Agatha or other characters hurt your plan.
You still need Agatha out of the way to use Hela. If not, she will play herself on the last turn. If you can get rid of Agatha or are lucky enough not to draw her that match, you may be able to bring back everything you gave up in your hand for that last play.
Dracula is one of the best cards to play when you want to take a chance on a big win. He gets stronger by throws away a random card in the last round and taking its power for himself. The way Agatha plays herself gives the field a lot of power when she is added along with whatever the vampire gives up.
In any plan, spreading your power to more than one place makes it more likely that you’ll be able to take over at least two places and win. Make sure Agatha doesn’t land on Dracula by placing cards with good power near him. This will make Agatha’s path narrower. It can be hard to keep her from making bad choices, but having Sandman, Jubilee, or other characters around can help.